Be true that luck can sometimes be unfavorable

May-23-2023

RNG is indeed a significant aspect of MMORPG games, particularly when it comes to loot, and the feeling of accomplishment after finally achieving something is part of the game's identity.


It's true that luck can sometimes be unfavorable, and it can be disheartening. Some players may have better luck or, like myself, utilize multiple characters to increase the rate of acquiring essences faster (since weapons can be stored in the archive, it aids in this process).


I'm not advocating for full reliance on RNG, which is why I suggested a way to exchange one type of essence for another, albeit at the cost of additional resources. This approach maintains a balance of RNG and farming, preserving the essence of an MMORPG.


On a different topic:


Jordan, I have a question regarding the drop rate of blessed/cursed exp leaves. Let me explain why.


When my companion and I completed the Burning Mountain dungeon bosses 0/10, we each received a cursed exp leaf for hitting the boss, which we were pleased about. However, in other dungeons, we noticed that only the first person to hit the boss would receive a leaf. Is this how it was intended, or is there a bug specific to the Burning Mountain dungeon?


I understand that these dungeons can be easily soloed by well-geared players, but I prefer playing with friends and ensuring that everyone receives rewards.


Additionally, I wanted to inquire whether there are any plans to revamp some of the underwhelming holy skills. In my opinion, these skills are not worth a gem slot in most cases. For example, the Lethal Arrow holy skill "Vital Point" provides a substantial bonus to physical attack, which is good, but that's where its benefits end. When compared to the only similar skill I can recall at the moment (please correct me if there are others), Executioner's holy skill "Execution" not only deals TRIPLE hits (not just double) when the boss has 50% remaining HP, but it also applies a debuff that increases the boss's damage taken by 10%. It's significantly better.


I am considering creating a forum post that lists all of these underwhelming skills and perhaps sharing a few ideas on how they could be improved (please note that my perspective may not encompass the entire game's context, as I may have overlooked certain aspects).


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