Path of Exile: The Assassin Rework Finally Arrives in 3.27

Oct-28-2025 PST Category: Path of Exile
Grinding Gear Games just dropped one of the biggest surprises leading up to Path of Exile 3.27's full reveal-a complete rework of the Assassin ascendancy, unveiled out of nowhere in the early hours of the morning. For years, Assassin has lingered in the shadow of its own name-overshadowed by Trickster's defenses and Saboteur's utility. But this rework? It's a total overhaul, breathing fresh life into one of the most iconic archetypes in Path of Exile history.

 

And if GGG is comfortable dropping this massive reveal less than a day before the full 3.27 livestream, you have to wonder: what else do they have in store?

 

Let's break down everything we know about the new Assassin, more POE currency, from node changes to insane new synergies that could redefine crit, poison, and cast-on-crit builds forever.

 

Mistwalker-The Return of True Speed and Elusiveness

 

The rework kicks off with a revamped Mistwalker, a two-point notable that's now considerably stronger. Previously, this node offered a 50% increased effect of Elusive. Now? It's a full 100% increased effect, meaning Elusive's baseline 30% movement speed and 15% chance to avoid hits doubles to 60% and 30% respectively.

 

This means faster map clears, smoother dodges, and a tangible defensive layer that scales beautifully with Nightblade Support, which already enhances Elusive with crit multiplier. On a level 20 Nightblade gem, that means up to 138% crit multiplier at peak effect-an absurd amount of free damage packed into a defensive buff.

 

Elusive decays over time and can't be refreshed until it expires, so this change rewards careful timing and awareness. The Assassin's gameplay loop is now faster, riskier, and deadlier than ever.

 

Shadowed Blood-The Dark Tech Node

 

Next up is one of the most intriguing new additions: Shadowed Blood, a completely new two-point notable.

 

It grants:

 

 40% of Physical Damage Taken Recouped as Life

 

 Unaffected by Damaging Ailments

 

The second line is the game-changer. Being "unaffected" by bleeding, ignite, and poison means you can still have those ailments, but they simply deal no damage. That opens up massive build potential with self-ailment setups, where you intentionally ignite or poison yourself to trigger powerful bonuses.

 

Items like Mokou's Embrace, Apex Slumber, The Golden Rule, and Fulcrum immediately come to mind. You could even reflect ignites onto yourself, proliferate them across enemies, and never take a tick of damage.

 

But the real standout synergy? Dissolution of the Flesh. This unique jewel replaces your life loss with life reservation when you take damage, but its Achilles heel has always been damage-over-time effects. Shadowed Blood completely removes that weakness while providing life recovery through recoup.

 

Combined with Petrified Blood, you can create a tanky, delayed-damage Assassin that defies expectations.

 

It's a niche node, but one that theorycrafters will abuse to its fullest.

 

Toxic Delivery & Infused Toxins-Poison Reborn

 

No Assassin rework would be complete without poison. The classic Toxic Delivery node returns-but redesigned for efficiency.

 

Now, for just two points, it grants:

 

 Poisons inflicted with crits deal 20% more damage

 

 5% increased poison duration per poison inflicted recently, up to 100%

 

 Recover 0.5% life per poison on enemies you kill

 

That's raw value in every line: more damage, scaling duration, and sustain. The old Assassin's base crit chance bonuses are gone, but what you gain here more than compensates.

 

Branching from this is the brand-new Infused Toxins notable-the long-awaited universal poison enabler.

 

"All Damage from Hits can Poison."

 

Yes, that's right. Not just physical or chaos-all damage. Lightning, cold, fire, elemental, you name it. The catch? It doesn't guarantee poison; it simply makes poison possible, so you'll still need chance investment.

 

This opens the floodgates for build diversity. Poison Spark, one of the most popular niche builds, now becomes mainstream with Assassin. You can also revisit Poison Detonate Dead, Poison Explosive Arrow, or even Poison Lightning Arrow. Anything that hits can poison now, and that's revolutionary.

 

It's worth noting that Assassin's poison identity has always been its bread and butter-and this rework makes sure it stays top-tier.

 

Knife in the Back & For the Jugular-A Critical Choice

 

This new choice branch introduces an interesting duality. You pick between Knife in the Back or For the Jugular, both of which flip each other's effects:

 

 Knife in the Back: +100% more crit chance vs enemies not on low life, +100% crit multi vs enemies on low life.

 

 For the Jugular: +100% crit multi vs enemies not on low life, +100% more crit chance vs enemies on low life.Both nodes also grant Critical Strikes have Culling Strike, instantly killing enemies below 10% life.

 

This system adds a tactical edge. You can tailor your crit scaling to your playstyle-front-loaded burst or finishing power.

 

But here's the kicker: thanks to Forbidden Flesh and Flame jewels, you might be able to stack both. Just like Ascendant can access two choice nodes, it's highly likely you'll be able to activate both simultaneously. That means 100% more crit chance and 100% crit multiplier all the time-effectively making 50% crit = 100%.

 

If this interaction holds true in 3.27, it could be one of the most powerful ascendancy synergies ever introduced.

 

Opportunistic-Risk and Reward Amplified

 

Opportunistic remains familiar, though it's been expanded into a four-point investment. It now reads:

 

 Crits cannot be reflected.

 

 25% more damage if there's at most one rare/unique nearby.

 

 35% less damage taken if there are two or more.

 

The change from "20% reduced" to "35% less" is massive-a true multiplicative reduction, meaning real survivability in juiced maps or boss arenas.

 

However, the situational nature means it's not universally strong.

 

Spending four points for conditional defense and reflect immunity is steep. Still, for bossing-focused builds or players diving into endgame invitations, this node can be life-saving.

 

Unstable Infusion, Mystical Infusion & Death Marked-The Power Charge Evolution

 

Power charge generation remains central to Assassin identity, and Unstable Infusion gets a modest buff:

 

 15% chance to gain a power charge on crit (up from 10%)

 

 30% on non-crit (up from 20%)

 

 +1 Maximum Power Charge

 

But the real meat lies in the two new branches: Mystical Infusion and Death Marked.

 

Mystical Infusion

 

This one's a game-changer for cast-on-crit setups.

 

"Base Spell Crit Chance is equal to your Main-Hand Weapon's Crit Chance."

 

It's essentially the Sandstorm Vis modifier without the downside of disabling attack crits. That means spells can inherit high weapon crit bases, opening the door to ridiculous crit scaling.

 

Expect to see Cast on Crit Ice Spear, Bladefall/Blade Blast, and even Storm Burst builds dominate 3.27.

 

Death Marked

 

On the flip side, Death Marked is a quality-of-life node. It triggers a level 30 Assassin's Mark for free whenever you crit a rare or unique enemy with an attack and don't already have a mark applied. It even makes that enemy unable to evade attacks.

 

While the level scaling adds minor life/mana on kill boosts, the biggest benefit is convenience-no gem slots, no mana cost, no fuss. It's not flashy, but it smooths out attack-based Assassin gameplay loops.

 

The Assassin's New Identity

 

The old Assassin was often pigeonholed-either poison or generic crit. The new Assassin, however, offers multiple archetypes that feel distinct, powerful, and build-defining:

 Elusive Crit Assassin: leveraging Mistwalker and Nightblade for hypermobility and massive crit multi.

 

 Self-Ailment Assassin: abusing Shadowed Blood and Dissolution of the Flesh for tanky, off-meta setups.

 

 Universal Poison Assassin: using Infused Toxins for elemental or hybrid poison builds.

 

 Cast-on-Crit Assassin: abusing Mystical Infusion for some of the highest base crit scaling in the game.

 

Every branch now has a real identity, with clear mechanical depth and synergy potential.

 

Final Thoughts-Assassin Is Back

 

The 3.27 Assassin rework is more than a facelift; it's a resurrection. For the first time in years, Assassin feels flexible again. Whether you're darting through maps with Elusive speed, melting bosses with infinite crit scaling, want more POE orbs or experimenting with tanky self-burn setups, this ascendancy has something for everyone.